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GetDesiredSize of Text Widget Return 0

Is it true that text widget in Blueprint, GetDesiredSize() always return zero regardless of any text entered in that widget?

Here's an unresolved issue as well:

https://answers.unrealengine.com/questions/440493/get-size-of-umg-widget.html

Product Version: UE 4.13
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asked Dec 01 '16 at 02:49 PM in Bug Reports

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Pelangi
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Hello Pelangi,

After doing a bit of digging I was able to find a post with information on this subject. I have provided a link below. I hope that this information helps. As a note, you maybe getting a return of zero because the the widget has not been fully added to the screen when you are calling "Get Desired Size". There is a chance that calling this on Event Construct will return 0,0 because it is being called before the widget you are testing has been fully added. As a test you can call this on tick to see if you are given any values. As stated above, see the linked thread for more information.

Link: https://answers.unrealengine.com/questions/149473/umg-widget-getdesiredsize.html

Make it a great day

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answered Dec 01 '16 at 04:34 PM

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Rudy Q ♦♦ STAFF
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avatar image inedible.red Jun 03 '19 at 08:48 AM

This can be remedied by using "Force Layout Prepass" before "get desired size"

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