FIOSAudioSoundBuffer::CreateNativeBuffer causes crash on iOS
when starting up one of my levels on iOS the game crashes before the level has the chance to load. The crashes happen at random intervals but the log of the iPad always ends with the following callstack:
Anyone got any idea what might be causing this issue?
asked Dec 01 '16 at 03:36 PM in Bug Reports
no worries about the delay. We are no longer experiencing the issue, but this likely happened due to me temporarily removing the audio system from our project. We had a lot of performance issues that have finally been fixed which might have affected other systems.
Next on my todo list is your suggestion. I'll keep you posted.
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