Hi,
While testing out the forward shading, we realized that the engine materials from the viewport were affected:
LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
Is there any specific steps to follow to get the BP viewport back to normal?