AI Move to - Acceptance RADIUS to DISTANCE

Hey!

I’ve got an AI that does almost everything I want it to. The only problem I’ve got right now is that the AI Move To task uses a radius instead of an actual path distance. If I’m on the other side of a wall, the distance might be over 1000, but since the task uses a radius, the monster can stand on the other side of the wall and think that it has reached its destination.

I need to note that the AI will try to move to me, but if it’s a narrow corridor that the AI is walking through, it might walk into the radius point by accident and think that it has finished the task.

Is there some way to fix this, “simple” issue?

You could check if the AI monster has line of sight to the player by either line trace, AI perception or similar method.