Combining Textures using Customized UV
I would like to know if ther is a way to blend between two textures using the vertex color node and hook it to a Customized UV pin.
I tried different configurations, but ultimately i had to connect the Vertex Color node to a blend via the Base Color Pin.
Am i understanding the idea of customized uv right? it is possible to blend together two textures using it?
asked Dec 01 '16 at 06:24 PM in Using UE4
You can only use one of the channels for each blend. For example, using the lerp you can plug R into the alpha and the R value will guide the blending. You might want to mask it out.
Custom UVs are just used to calculate the UV cordinates for each vertex. When extracting and blending you have to plug it into the base color pin.
answered Dec 01 '16 at 10:40 PM
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