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TArray initialisation for default values of function

In my header file of a game controller class, i have multiple structures: FElementData, FElementReference, and FMolecule. In my FMolecule struct, i am aiming to have a list of FElementReferences as one of the properties. So far my code looks like:

 USTRUCT(BlueprintType, Category = "GMT Library|Custom Data Types|Structs|Components")
 struct FMolecule
 {
     GENERATED_USTRUCT_BODY()
         UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Element Data")
         TArray<FElementReference> elements;
 
 
 
     FElementReference(TArray<FElementReference> newElements)
         :
         elements(newElements)
     {}
 
 };

Now, I am trying to set a default value for the newElements array, something like:

 FElementReference(TArray<FElementReference> newElements = {})

However, that does not work with TArray. I'm getting a variety of errors depending on what I put and I'm just really confused. I have the FElementReference struct before this one, and the FElement before that, if that helps. Also, my class declaration is after all structs.

Product Version: UE 4.14
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asked Dec 01 '16 at 06:55 PM in C++ Programming

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ajsmith595
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