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Feature Request: convert BP compnents to individual actors

Is it possible to convert blueprint components to individual actors in the scene? I have not been able to find a way to do this if someone knows please let me know.

The old prefab system was very useful in being able to place large arrangements of components during a blockout stage or even a quick pass of set dressing this workflow was most useful with having the ability to convert the prefab to individual instances. This is important for more detail tweaking and/or optimization. For example I would inevitably need to remove a handful of the components that were intersecting other objects or could not be seen. I may just want to do a slight modification to the prefab right there quick and easy in the scene, in the intended context.

The best way I know to do this currently is select the BP components in the details panel. Now in the level viewport I can move the component around, even swap out the mesh however in this mode I cannot delete a component (I have to hide it) and I cannot duplicate a component I also cannot replace a component. Not being able to alter a prefab in the scene (in context) slows down any possible Blueprint modifications that might be needed that once was very quick and easy with the prefab system.

Product Version: UE 4.14
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asked Dec 01 '16 at 10:16 PM in Using UE4

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jwatson_0051
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avatar image J.C. Smith Apr 23 '17 at 02:44 PM

I second this one. Blueprint actors seem to have all sorts of issues when using them instead of templates when it comes to lightmaps, and when if you ever edit the original blueprint it sometimes causes problems on the map. Either the objects disappear entirely, or in some cases I've modified the components and then had it give me an error when packaging.

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