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Project moving to UE4, previous profits...?

I'm considering the need to move my project from being a mod of another game (Minecraft) to using Unreal Engine 4 as it's base platform. Before this move, we've acquired funding from people interested in playing during Alpha, Beta and Release. (Kickstarter style, but self-hosted).

Would be be required to declare these funds and pay the same percentages on them if we moved to UE4 as a platform? The move is already quite a lot of work to consider, but I want to clarify the licensing/funding situation before considering this any further.

TL;DR - Do funds made before moving to UE4 still require declaration and therefore fall under the same requirements as funds made after moving to UE4? If so, is there a reason behind this?

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asked Jun 06 '14 at 05:24 PM in Legal & Licensing

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The funds that apply to use/access to the game after it uses UE4 are royalty bearing. I'd encourage you to reach out to here for more details.

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answered Jun 06 '14 at 08:17 PM

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