Please help Event anydamage not firing

I’ve looked around and found out that the damage events need to have damage over 0 or they will not fire but can any one see and please tell me why the second print string wont fire ?

the actor that’s dealing damage and the actor that’s receiving damage are both (2 separate actors in game) from the same player class (First Person Character)

thanks for the reply

The volumes i have set up on my character hands would have to be working for the overlaps to fire would they not and if i read Apply Damage correctly it applies general Damage … that being said it should fire Event anyDamage

also point damage and radial damage as well coming to the same Situation

please forgive me if i sound rude at all

Hi from what I know, the AnyDamage event actually gets triggered when you collide with a pain causing volume, so if you’re not colliding with one it won’t trigger. It seems to be used for damage received by your character from the environment. You can read more about it on the following links:

Hey, you didn’t sound rude at all, but I’m not exactly sure what you are trying to do. Are you trying to receive damage when the left fist hits?

I have a sphere over both hands (left hand and right hand) when the character punches another character the overlap on the sphere is called which works fine. It detects the hit calculates the damage to apply but when I send it throw the apply damage node it doesn’t fire the corresponding event (eg apply damage -----》event any damage) BTW this is all in the player character

In that particular case, event any damage is triggered when your player character receives damage not when your player character deals damage to some actor.

Okay i see what your saying but if the actor that’s dealing damage and the actor that’s receiving damage are both (2 separate actors in game) from the same player class (First Person Character) The Event Any Damage should fire on the actor that’s being hit

So i was messing around with this some more and i figured something out…

This is working i just can not see the results!

In previous working with the animations i had 2 clients and a dedicated server but when i went and change the clients back to one i did not shut off dedicated server