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GetPlatform node returns "IOS" on tvOS

Steps to Duplicate:

  1. Create First Person Blueprint project, "Desktop/Console", "Max Quality", "No Starter Content"

  2. Open the default level blueprint

  3. Add a "Get Platform Name", hook it to "Print", and hook execution up to BeginPlay.

  4. Import a development certificate and provision.

  5. Launch on AppleTV†

Observe the debug print report "IOS" Instead of "tvOS".

If you can.

A quick skim would make it seem that something like the patch below would work, but I would guess that there's some deeper complications.

 diff --git a/Engine/Source/Runtime/Core/Public/IOS/IOSPlatformProperties.h b/Engine/Source/Runtime/Core/Public/IOS/IOSPlatformProperties.h
 index def1a33..1641d03 100644
 --- a/Engine/Source/Runtime/Core/Public/IOS/IOSPlatformProperties.h
 +++ b/Engine/Source/Runtime/Core/Public/IOS/IOSPlatformProperties.h
 @@ -25,12 +25,20 @@ struct FIOSPlatformProperties
      static FORCEINLINE const char* PlatformName( )
 +        return "tvOS";
          return "IOS";
      static FORCEINLINE const char* IniPlatformName( )
 +        return "tvOS";
          return "IOS";
      static FORCEINLINE bool IsGameOnly()
 diff --git a/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h b/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
 index b725318..8823666 100644
 --- a/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
 +++ b/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
 @@ -800,7 +800,7 @@ class ENGINE_API UGameplayStatics : public UBlueprintFunctionLibrary
       * Returns the string name of the current platform, to perform different behavior based on platform.
 -     * (Platform names include Windows, Mac, IOS, Android, PS4, XboxOne, HTML5, Linux) */
 +     * (Platform names include Windows, Mac, IOS, tvOS, Android, PS4, XboxOne, HTML5, Linux) */
      UFUNCTION(BlueprintCallable, Category="Game")
      static FString GetPlatformName();

Product Version: UE 4.14
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asked Dec 02 '16 at 04:54 AM in Bug Reports

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Thanks for your report. UE-39464 has been reported for this issue. If you have any additional questions or concerns, please let us know.

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answered Dec 07 '16 at 09:07 PM

avatar image CleanCut Dec 07 '16 at 11:35 PM

Thank you!

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