How can I reset all my game configurations to a Checkpoint?

I know i can use the Open Level Node to reset my game by opening the actual level…but my level is huge with a lot of individual puzzles and I want my game to restart from a checkpoint…

Is it possible?

yes of course you will need to create a checkpoint system. There is a tutorial video here Blueprints - How to Setup Checkpoints Extended 2/2 - Unreal Engine 4 - YouTube

As a beginner…I’m feel lost in the first part of this video (the construction of the function)…but all this only solves 50% of my question…

The other part is: I have this puzzle…Once my player jump tp the white floor it begins to explode and his task is go to the other side in time…if he falls he will be teleported from the begin of puzzle.

I want when the players falls…all things he did before fall restore from zero…I used the Open Level Node and it restarted the level…but for my game i can’t restart all level…only this part…

7941-example.jpg

I looking for the same result when you dies in God Of War…the level is reseted…but not the entire level…only a specific part! :smiley: