Mesh relative rotation issues
I'm trying to add some functionality to my game where when the player picks up an object, they can rotate it around multiple axes. I thought I had it working correctly, however I've found that with certain objects, it will only rotate around the Z axis.
Here's my setup:
And here's the results of rotating two different objects in the game: https://youtu.be/MJi1YJW_B9s
I've tried changing it from rotating around the Roll, to Pitch and for some strange reason the object spins about half way and then gets stuck:
Follow this question
Once you sign in you will be able to subscribe for any updates here