Modify AI Perception Sight Radius during runtime?

So I tried googling this, and couldn’t find an answer anywhere. I want the actor to have a 60 deg radius while patrolling, and 100 deg when spotting the player, however I couldn’t figure out how to do this with blueprints? Is it still not possible?

Thanks

See this answer:

Change PeripheralVisionAngleDegrees variable of the UAISenseConfig_Sight

Hey thank you. Do you know if there is a way to do this via BluePrints?