Cascade Duplicate and Share Emitter Breaks
When I duplicate and share emitter, I try to remove a module and replace it with a non-shared module. If I modify that value, it modifies the shared emitter even if the module is not shared. Is this intended?
asked Dec 02 '16 at 05:37 PM in Using UE4
If you are talking about GPU particles, then you hit an annoying bug. If you dup&share a gpu particle it for some reason messes up the share info even if you change stuff in modules. So for now its best to duplicate the emitter, and manually create shared modules.
If you are talking about mesh/cpu/beam/etc particles doing that,.. well that never occured to me.
answered Dec 02 '16 at 06:54 PM
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