UPrimitiveComponent::GetClosestPointOnCollision returns points not on the UPrimitiveComponent's collision
UPrimitiveComponent::GetClosestPointOnCollision is currently returning points which are not on the collision of the Primitive Component which called GetClosestPointOnCollision, but which is on collision belonging to other components which are children of the same actor.
Repro: In a simple first-person template map: Add this actor (It's a .COPY export renamed as a .txt because these forums don't like .copys)
Thank you for the additional information. This does indeed appear to be tied to the simulate physics setting as calling this node for a component that is not below the simulate physics set component still function as expected. I have entered a ticket for this issue that you can find here: https://issues.unrealengine.com/issue/UE-39329 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Dec 05 '16 at 05:17 PM
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