[Bug] Hiding bones prevents animations from working
It seems that hiding bones via
To try it yourself, open the ShooterGame sample and add the following to the end of the
By the way, using
asked Mar 11 '14 at 01:49 AM in Bug Reports
ue4-archive ♦♦ STAFF
This is a bug, and I have reproduced it in Rocket Beta 6. But the good news is that it has already been fixed in our internal build. You can expect that the animations will still play in future Rocket releases.
As for the PBO_Term crash, I have also reproduced and made a report for that.
Mesh Component Update Flag
In the blueprint of your character / owner of skeletal mesh
it's under advanced properties so click on the eye and check off show all advanced properties
The equivalent in c++ is
My Video Example
I had to use this setting in my video to get the vertices to update for the Rainbow Particle Creatures, whose entire mesh's were set to invisible
if this answers your question please mark this answer :)
Not exactly a solution, but a workaround was to set the bone scale to zero (in the anim blueprint), instead of hiding it.
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