From 3Ds Max to UE4 unwrap mismatch
I've got a little problem with my 3D models when moving from 3Ds Max to UE4. Here, let me show a couple screens to make it clear:
I can't determine what I'm doing wrong here. Once being done with the modeling part then I simply proceeded with unwrapping, collapse the modifier, then exported the object into FBX format.
Does anybody know how to eventually fix this?
asked Dec 02 '16 at 07:59 PM in Using UE4
Hey Zyn, just found some time to check out the mesh & texture. I cant find any issues in the texture (though you could cut about 20%x20% out of it to save filesize hehe. http://i.imgur.com/fleSGNI.png < there you go.
Meshwise though, its very poorly unwrapped (seems to be a model ripped from wipe-out) and with proper wrapping you can be way more lenient with your textures.
After doing this you'd have way more control over your texture layout, and might not even have to resort to having to tile your texture a godload amount. Nontheless though, an actual issue for this problem I cannot find, nor a fix.
answered Dec 06 '16 at 07:39 PM
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