SaveGame flag on Blueprint Structs

(Forums aren’t allowing me to post, this is a feature request)

For save games, I’m using the method CPF_SaveGame flag method (as used in Fortnight described here in the highest voted post by Ben Zeigler). This works great, but Arrays of Blueprint Structs will not properly save the struct’s content because there is no SaveGame flag on them. C++ FStructs can have the property, which works well with arrays.

Can an optional SaveGame flag be added to Blueprint Struct members (like normal blueprint variables)?

Cheers!