Spawn destructible mesh, but original static mesh still visible

Hi,

I have a simple problem where when a custom event is called, I want to replace a static mesh with a destructible mesh, at the same transform.
(Or any other method that will work: I essentially want a static mesh to fall and smash on the floor at a certain point in time).

However: Although the blueprint I’ve made instantiates the mesh and it smashes, the original static mesh is still visible in game and falls to the ground too.
How do I hide just this mesh and not the destructible component, or am I going about this in the wrong way?

Best,

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after adding your destructible you can set visibility of the other mesh using this. Hope this helps
Edit: there is also a destroy component node you could use aswell.