New Lighting Levels won't handle multiple skylights
I'm not sure if this a bug or work as intended but since I did not see any remark in the release note that this should not work, I assume it is a bug.
I have a project with several regular levels and two light levels. The lightlevels contain a directional light and a skysphere each for day and night sets. I add a skylight to each light level.
When only one lightlevel is visible, mapcheck reports "Multiple skylights are active, only one can be active per world"
Since the other skylight and it's level isn't loaded, it should not be active and I should be able to have one skylight per light level to provide different diffuse illumination
I've submitted a ticket for this, you can track it's status here: https://issues.unrealengine.com/issue/UE-39327
From what I see when testing this the lighting will still build for the static/stationary skylight and no affect the rest of the lighting build other than having this warning. For the time being until this is fixed, you can just ignore the error.
answered Dec 05 '16 at 04:31 PM
Tim Hobson ♦♦ STAFF
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