Visual Bug with Emissive Material
I'm having an issue using emissive materials in an unlit scene, as seen in this video: https://youtu.be/pvWH7exTqU0
I am using simple C++ commands to achieve this, taking the touch input from Touch1, recording the X and Y axis, calculating a rotational velocity, and then rotating the camera about the cube.
I'm not sure if this has anything to do with my camera setup - it's just a simple camera attached to a spring arm. Any ideas?
asked Dec 03 '16 at 12:52 AM in Rendering
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