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Visual Bug with Emissive Material

I'm having an issue using emissive materials in an unlit scene, as seen in this video: https://youtu.be/pvWH7exTqU0

I am using simple C++ commands to achieve this, taking the touch input from Touch1, recording the X and Y axis, calculating a rotational velocity, and then rotating the camera about the cube.

I'm not sure if this has anything to do with my camera setup - it's just a simple camera attached to a spring arm. Any ideas?

Product Version: UE 4.14
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asked Dec 03 '16 at 12:52 AM in Rendering

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Azhat
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avatar image NoobsDeSroobs Dec 03 '16 at 02:39 AM

I dont see any problems. What is wrong with it?

avatar image Azhat Dec 03 '16 at 02:43 AM

It turns out I had motion blur on. D'oh. The issue was with the "phantom" image that was emitting from the cube.

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