Hi,
I am new to Unreal and trying to apply a material to my static mesh that I created in unreal engine.
When I apply a material which has vertical lines as shown in picture. It appears horizontally on my static mesh. How can I make my material to be applied vertically instead of horizontally.
The orientation is determined by the UV coordinates. All you have to do is rotate the UV cordinates OR the texture. This must be done in an external editor .
You can do what the other answer says, but it is slower than just fixing it. All you have to do is open photoshop and rotate the image and then reimport the texture.
Thank you Illarvan and Noobsdesroobs.
I changed my static mesh UV. It is very simple to recreate the mesh again. rather than doing the texture. Because of performance.