Material that has been applied is apperaing horizontaly.

Hi,
I am new to Unreal and trying to apply a material to my static mesh that I created in unreal engine.
When I apply a material which has vertical lines as shown in picture. It appears horizontally on my static mesh. How can I make my material to be applied vertically instead of horizontally.

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The orientation is determined by the UV coordinates. All you have to do is rotate the UV cordinates OR the texture. This must be done in an external editor .

Hth

Hi Noobsdesroobs,
Thank you for you answer. I created this static mesh in unreal using brushes. Can I change UV coordinates in unreal itself?

Hey. You can rotate a texture by adding this to your material setup.

I set it up with parameters so you can edit an instance for ease.

The rotation is a 0-1 scale (the division is for easier readability on angles)

Hope this helps, Tom.

You can do what the other answer says, but it is slower than just fixing it. All you have to do is open photoshop and rotate the image and then reimport the texture.

HTH

Thank you Illarvan and Noobsdesroobs.
I changed my static mesh UV. It is very simple to recreate the mesh again. rather than doing the texture. Because of performance.