How does the "control rotation" work?

Is it the direction the character capsule is facing or the direction a camera attach is? I’m trying to have my character’s up vector always point towards a location. Lets say the character is walking in a bowl shape and you wanted the up vector of the character to always point towards a point floating top center of the bowl shape. This would make the character look like he’s leaning with the shape of the bowl as he walks up it’s contour.

By using MakeRotZX I was able to setControlRotation with a rotation that only used those two but took input along the yaw Axis for swivelling the camera/ character. This kept the character capsule Up Vector pointed to the location I wanted while allowing me to change the yaw of the character.