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AutomationTool unable to write Manifest_UFSFiles_Win64.txt

Hello,

I have been happily packaging my game forever and since 4.14 i get this error when trying to create a DLC:

 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unable to write to file: H:\unreal_projects_build\Content\WindowsNoEditor\Manifest_UFSFiles_Win64.txt

Any idea of what's going wrong ?

Thanks

Cedric

Product Version: UE 4.14
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asked Dec 03 '16 at 06:41 AM in Packaging & Deployment

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uced
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My bad.

I just forgot to check "store all content in a single file" when redoing my launcher profile.

Cheers

Cedric

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answered Dec 03 '16 at 07:32 AM

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