Engine freezes when fracturing certain meshes
Sooo... I know this is a question that has been asked before... but I couldn't really find an answer. I am trying to make a destructible mesh out a high poly apple I imported from blender. I set the cell count to 10 and fracture it... but the software completely freezes. Can someone help me(yes... I am pretty new to UE4)? Thanks!
There are other people that have posted the same question with answers so please use search to find a quick solution. You have stated that your mesh is large so it's going to take a while. I advise you reduce the model complexity. If it's not crashing then what it's doing is normal.
answered Dec 03 '16 at 10:41 AM
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