Having trouble with packaging my project

Hi, having trouble packaging our game. Errors:

Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Christofer\Desktop\Project_Imminent\Binaries\Win32\Project_Imminent-Win32-Shipping.exe

Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Imminent Win64 Development -Project=C:\Users\Christofer\Documents\GitHub\Project_Imminent\Project_Imminent.uproject C:\Users\Christofer\Documents\GitHub\Project_Imminent\Project_Imminent.uproject -remoteini=“C:\Users\Christofer\Documents\GitHub\Project_Imminent” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.12.03-16.22.38.txt’

Full log

link text

Hi Stiffrock,

Thanks for posting the entire log. In the body of the log you see the following error: “fatal error C1083: Cannot open include file: ‘UnrealEd.h’: No such file”

UnrealBuildTool: C:\Users\Christofer\Documents\GitHub\Project_Imminent\Source\Project_Imminent\KeyTrigger.cpp(5): fatal error C1083: Cannot open include file: 'UnrealEd.h': No such file or directoryC:\Users\Christofer\Documents\GitHub\Project_Imminent\Source\Project_Imminent\SteelDoorTrigger.cpp(6): fatal error C1083: Cannot open include file: 'UnrealEd.h': No such file or directory

This is typically caused by not including the right dependency module. The following link describes how to fix this in Visual Studio: Unreal Engine 4.10.1 can’t compile Visual Studio 2015 project

Here are a few more links that might shed some light on the issue:

fatal error c1083 ‘D3D11RHIBasePrivate.h’: No such file or directory

Getting compile error , cannot open InputCoreTypes.generated.h.

error C1083 #include “Networking.h” no such file

Factory.generated.h can’t be found when including Factory.h from a plugin.

Let me know if this information does not help you resolve your issue,

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Thank you very much! This solved the problem.