Spawned bullet actor still interacts with instigator
In my project, I have set it up so there is a bullet actor, and a player actor. When i press LMB as the player, it will spawn a sphere which I have made to be the bullet from the RightHand socket of the character mesh and launch forward like a bullet.
In the bullet's blueprint, upon begin play I have set ignore actors when moving set up:
And this is the only code in the bullet:
Actor where bullet is spawned:
However, if i fire while holding w to move forward or d to move right, the bullet will collide with the player and activate it's OnHit event, which shouldn't happen if i set the bullet to ignore that actor?
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