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Spawned bullet actor still interacts with instigator

In my project, I have set it up so there is a bullet actor, and a player actor. When i press LMB as the player, it will spawn a sphere which I have made to be the bullet from the RightHand socket of the character mesh and launch forward like a bullet.

In the bullet's blueprint, upon begin play I have set ignore actors when moving set up:

And this is the only code in the bullet:

Actor where bullet is spawned: 1


However, if i fire while holding w to move forward or d to move right, the bullet will collide with the player and activate it's OnHit event, which shouldn't happen if i set the bullet to ignore that actor?

Product Version: UE 4.14
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asked Dec 03 '16 at 04:49 PM in Everything Else

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avatar image Holybreath Dec 05 '16 at 11:07 AM

How about you place ignore logic into construct and not begin play? BeginPlay doesn't fire straight away, so that's why you're getting the overlap.

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