x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Spawned bullet actor still interacts with instigator

In my project, I have set it up so there is a bullet actor, and a player actor. When i press LMB as the player, it will spawn a sphere which I have made to be the bullet from the RightHand socket of the character mesh and launch forward like a bullet.

In the bullet's blueprint, upon begin play I have set ignore actors when moving set up:

And this is the only code in the bullet:

Actor where bullet is spawned: 1

2

However, if i fire while holding w to move forward or d to move right, the bullet will collide with the player and activate it's OnHit event, which shouldn't happen if i set the bullet to ignore that actor?

Product Version: UE 4.14
Tags:
more ▼

asked Dec 03 '16 at 04:49 PM in Everything Else

avatar image

BravePikachu
1 3

avatar image Holybreath Dec 05 '16 at 11:07 AM

How about you place ignore logic into construct and not begin play? BeginPlay doesn't fire straight away, so that's why you're getting the overlap.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question