In my project, I have set it up so there is a bullet actor, and a player actor. When i press LMB as the player, it will spawn a sphere which I have made to be the bullet from the RightHand socket of the character mesh and launch forward like a bullet.
In the bullet’s blueprint, upon begin play I have set ignore actors when moving set up:
https://gyazo.com/34d31bc9a5a3be48dc70bd67fd800688.jpg
And this is the only code in the bullet:
https://gyazo.com/3f4c5fde0a9aab8eabc21315b279f9ef.jpg
Actor where bullet is spawned:
https://gyazo.com/a706387b6f15cb6e0f282ea3c47df73e.jpg
https://gyazo.com/6dfdd26d5af3a8225ca5459fb7c8f5d1.jpg
However, if i fire while holding w to move forward or d to move right, the bullet will collide with the player and activate it’s OnHit event, which shouldn’t happen if i set the bullet to ignore that actor?