Using a SceneDepth post process blendable changes FOV?
I have put a post process material on a scenecapture component to get depth info, and I cant seem to figure out why its changing the scale/fov of the scenecapture.
Heres a picture showing what is happening:
The left is a color capture, the middle is the depth material, and the right is an overlay. Any way to fix/get around this?
asked Dec 03 '16 at 05:47 PM in Rendering
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