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Remap the right click mouse button in the editor viewport to something else

Hello.

Due to a disability, it hurts when having to constantly hold down the right mouse button for long periods of time. I would like to remap the right mouse button's action (mouse look) in the editor viewport to the middle mouse button. The preferences screen doesn't seem to have anything like this. Maybe I need to edit some config file?

Currently I'm thinking of using an AutoHotkey script to reverse them, only when the UE4 editor window is in focus. I've done it before with other software that reversed the zoom on the mouse scroll button (scroll UP remapped to scroll DOWN for some strange reason), but I'm hoping for an cleaner solution than that.

Please help. Thank you.

Product Version: UE 4.14
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asked Dec 03 '16 at 10:41 PM in Using UE4

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Andrei Despinoiu
250 4 9 12

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Ok, here's the AutoHotkey script (you can grab it from autohotkey.com):

 #SingleInstance, force
 #NoTrayIcon
 
 Run, C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe, C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64
 
 #IfWinActive, ahk_exe UE4Editor.exe
 
 RButton::MButton
 Return
 
 MButton::RButton
 Return

It works, but it's not as efficient as an official feature would be. It basically switches the Right Mouse Button with the Middle Mouse Button (but only while working inside UE4). This applies to the entire program, not just the viewport, which is a bit inconvenient when trying to bring up the right click context menu for some UI items.

Is there anywhere I can submit a feature request? A "Mouse Settings" item below the "Keyboard Shortcuts" in the preferences menu would be nice.

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answered Dec 04 '16 at 04:25 PM

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Andrei Despinoiu
250 4 9 12

avatar image renderman.pro Mar 01 '17 at 02:32 AM

Yep, it should be great to have presets like "navigation:Maya", to not break brain every time when you switched between packages with different navigation methods.

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