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UE4 Editor always crash on landscape multy layered material

Hi, everyone. I create a 5 layered material and apply on my landscape. I create a layerInfo assets. But editor 100% crash.

[2016.12.03-23.47.08:967][ 41]LogWindows:Error: === Critical error: === [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: Fatal error: [File:C:\Github\UnrealEngine4.14\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 791] [2016.12.03-23.47.08:967][ 41]LogWindows:Error: Rendering thread exception: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: Fatal error: [File:C:\Github\UnrealEngine4.14\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] [2016.12.03-23.47.08:967][ 41]LogWindows:Error: Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.08:967][ 41]LogWindows:Error: [2016.12.03-23.47.09:001][ 41]LogExit: Executing StaticShutdownAfterError [2016.12.03-23.47.09:006][ 41]LogWindows: FPlatformMisc::RequestExit(1) [2016.12.03-23.47.09:006][ 41]Log file closed, 12/04/16 03:47:09

OS: windows 10 build 14393 Video: nvidia 440GT Directx API 11.2

Product Version: UE 4.14
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asked Dec 03 '16 at 11:52 PM in Bug Reports

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avatar image sstarkov Dec 05 '16 at 05:10 AM

This error exactly the same as in the forum link

avatar image krz9000 Jul 17 '17 at 08:40 AM

i still have a 100% crash with 4.16.2 when trying to assign weightmaps to my layers:

i usually flood the baselayer then assign a weightmap, then assign another weightmap...so far all good...if i assign the 3rd map i get a unshaded/grey lod0 and if i assign the 4th map i get a 100% crash.

assigning maps at the tiled map import crashes the editor before finishing the operation. thats why i just enable the layers but assign no maps yet with tiled import. but manual map assignement only works for me with a flooded layer plus 2 maped layers...but nothing more

i was using 8x8 1009 maps, on a machine with a k6000 and 64 gig ram

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Hi sstarkov,

This is a big issue that many users are having. It is very important that you follow these steps so that we may get the information we need to figure out this crash. I need you to run the engine with the -d3ddebug command then get the crash to happen. When this happens

To run with the -d3ddebug command:

  • Locate your UE4Editor.exe file. It is probably somewhere like: C:\Program Files\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe (depends on where you installed the Launcher to)

  • Right-click the file > Create Shortcut (a new shortcut icon will be made) alt text

  • Right-click the new shortcut > Properties

  • In the Properties window, in the Target field, after the end quotes, add -d3ddebug (it should look like: ...Win64\UE4Editor.exe" -d3ddebug)

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  • Click OK. Run the shortcut to launch the Editor with this command.

  • you will know that the command is on by going to your output log and typing "d3dd" in the search bar.

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  • Next make the crash happen (make this the first thing you do (it would be best if you did this in a blank project)

  • When the crash happens provide the machine Id (you can post a screenshot of your crash window)

  • Make sure you have log files included (checkbox)

  • Then click the (click here to ciew directory) link, this will take you to the log that will help us a lot with the repro steps please attach that here in a comment.

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  • Then click send and close.

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Once that is done that should be all the information we need. To summarize we need you to enable d3ddebug command, make engine crash, then submit your machine id/project logs/then submit the crash by clicking the send and close button.



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answered Dec 05 '16 at 04:50 PM

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