Character switching from idle to run

Hello again,

Sorry for coming here again but I’ve been working on a character for my game and I’ve got all the animations and character blueprints, etc. pretty much done. But the thing is that whenever I have my character move using the WASD keys, she just stays in her idle animation and doesn’t transition to her running animation. I’ve been trying to figure out how to get it working, but I’m at a loss.

I’ve attached what my controller blueprint looks like, and what’s going on in my state machine node and the node for my blend space blueprint. I have a feeling that I need to do something in the event graph, but, again,I’m still new to unreal I haven’t been able to find a solution after going through many tutorials.

117318-blueprint.png

In the event graph of your characters anim blueprint you will need to set your speed variable

Ah, now it’s working, thank you!!