Single texture file for whole character.

This texture is applied with the UV map onto the character. This is a technique used with 3D modeling software, such as Blender, Maya, etc… You can have one or more textures/materials per static mesh.

This isn’t a complete answer but for simple textures, if you’re just trying to a change a certain color, you can use the color replace tool in Photoshop to change a certain color or do a hue shift.

Hello All,
Sorry for all questions from my side. I am new to unreal engine and game development.
I downloaded unreal match3 game from marketplace and found a character SM_Knight. Suprisingly I found that whole character material is single material with just one texture in it. Later I found that all material body parts are enclosed in one single texture and given to base color of character and unreal engine just simply understood to which part which material goes. How can we achieve this? Please help. I don’t even know what is this called to search in google. PLEASE HELP!!!

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Hi,
Thank you for the answer but how we teach unreal engine to apply which material to which part?

Ok thanks Nken418 and F3NR1S. Now I know where to start I will look into it. Thanks for the link. Thanks for helping this newbie.

You can’t do that in unreal. As F3NR1S mentioned above, it is all done when you map out your UV’s in your 3d modeling program. I’m not quite sure which programs you use but if you want an example of how I do it I could show you using Blender (as 3d modeler) and Substance Painter (to paint the 3d models using UV’s I mapped out in Blender).

The UV mapping would typically be done outside of UE, you would import it with the static mesh.
See the following resources: