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Invisible Actor with Collisions

Hello all.

I have a SkeletalMeshActor I imported from Make Human. What I would like to do is have the character be invisible in game but still have collisions. For instance I want the character to be standing in rain and not be visible but you still see the outline of the character where the rain is hitting him. Any ideas how to accomplish this? Everytime I make him invisible the collisions go away also :(

Product Version: UE 4.14
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asked Dec 04 '16 at 03:58 AM in Blueprint Scripting

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Ace71425
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avatar image Rrrramadge Dec 04 '16 at 05:37 AM

Would applying a translucent material with the opacity set down to your character achieve what you want?

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I shall answer Ur question bit by bit . 1.Transparent material https://www.youtube.com/watch?v=SRTI0dCm0Qo

  1. How to change material using button press https://www.youtube.com/watch?v=cS8t5C3XXZU https://vimeo.com/176203622 (Don't skip this)

3.this is how U go through objects U don't need to remove collision use this https://answers.unrealengine.com/questions/213393/walking-through-walls.html

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answered Dec 04 '16 at 10:51 AM

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A GUPTA
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