How to display a 3D mini-map?

Hi is there any way to render the whole/part of the whole map in 3d into the game world like the Unity VR Chessboard or Fantastic Contraptions mini-map ? I basically want to be able to place buildings in that mini-map that then would show up in the “real” world. I Already tried using the Scene Capture Components but that doesnt seem to be what i want since they only render to a texture and dont give me a 3D Mesh.

They are probably just 3d meshes, with some custom material and no collisions :wink:

I am trying to create this too. Any progress?

I just resorted to cloning and tracking all the relevant mesh actors

Any chance you’d be willing to show me your blueprints?

Something like this






I like these posts, they make you think about stuff!

I took a different approach,

First when creating a level, it’s something that can adapt over time. What i’m trying to say with this is that you’re creating a map for a game and after the first alpha release the art director decides to do a massive change on the environment level for instance. You’re kind of screwed, and yes copying the environment and representing it is indeed a solution for this, however you would have copied the environment and it would show that you did. Choosing an art style and making it your own however is something completely different.

I made a grid system that searches for collision, if there is one I store the data in an array. I multiply it to the ratio difference of my mini map and then spawn cubes where ever the data says I have to spawn one. However this is data expencive to do in real time. I’m planning on making it a tool so the dev team can just press a buton and adapt the maps layout if anything changed.