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How to turn specific sounds off and on in blueprint?

I am having an issues, I have a particular sound effect that plays once a person accesses the title screen and main menu, however when the player goes into a different menu I would like for that effect to turn off and then a new track plays in the new screen. In my case, the password screen. I can't seem to figure out this behavior in the blueprint editor to get the title screen/main menu to turn off when a player goes into a different screen and then resume once the player goes back into the title/main menu screens. alt text

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Product Version: UE 4.14
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asked Dec 04 '16 at 09:01 PM in Blueprint Scripting

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darkmanx_429
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Instead of using Play Sound 2D, use SpawnSound2D and promote the reference, then use that to stop/play whatever you want.

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Audio/SpawnSound2D/index.html

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answered Dec 05 '16 at 01:13 AM

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VictorBurgos
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avatar image darkmanx_429 Dec 26 '16 at 03:42 AM

Can you post a example of a blueprint with the start/stop function in action? Can you stop looping sounds?

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