How to turn specific sounds off and on in blueprint?
I am having an issues, I have a particular sound effect that plays once a person accesses the title screen and main menu, however when the player goes into a different menu I would like for that effect to turn off and then a new track plays in the new screen. In my case, the password screen. I can't seem to figure out this behavior in the blueprint editor to get the title screen/main menu to turn off when a player goes into a different screen and then resume once the player goes back into the title/main menu screens.
asked Dec 04 '16 at 09:01 PM in Blueprint Scripting
Instead of using Play Sound 2D, use SpawnSound2D and promote the reference, then use that to stop/play whatever you want.
answered Dec 05 '16 at 01:13 AM
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