Hi guys, im completly new to visual scripting.
The idea is to be able to place two different boxes in the level during runtime. By overlapping your pawn with a box, it should teleport the pawn to the other box, if both boxes exists in the level.
So i thought i can do this by creating two different blueprints for each box. I tryed to create a “destination”-variable for each blueprint. So if both boxes in the level exists, i should automatically get a reference to my destination-variable for each box (box 1 should get a reference to box 2 and visa versa). How can i achive this? So i could easily work with the “Get Actor Location” Branch by pointing to the destination variable.
Or has anyone another idea how i can achive a teleport between two boxes in a level? The hard thing for me here is, that the boxes are created during runtime and they are not yet created when the level is loaded (and should not thoo).
Thank you for any advises!