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Why exported landcape loses its material

Hi all! I'm trying to export my landscape as a static mesh (File -> Export Selected) but whenever I do that, Unreal 4 creates an object without material (it's just gray or black or it is a reflection of sky box; material initially attached to the exported landscape is nowhere to be found on it).

Sometimes Unreal just hangs for a few minutes and does nothing after that and once the exported "landcape" (static mesh) was positioned vertically and was rotated (oO).

What am I doing wrong?

Product Version: UE 4.14
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asked Dec 04 '16 at 10:46 PM in Using UE4

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Danaien
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