Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

[Feature Request/Bug] Support for Splines in Blueprint to StaticMesh conversion

I tried to use the new Blueprint to StaticMesh conversion tool and it's not working with blueprints that have SplineComponents. I'm aware that it's not something easy to do and the fact that Unreal has this tool is already something pretty nice but it would be very helpful to me (and probably more people) if splines were supported.


Product Version: UE 4.14
more ▼

asked Dec 05 '16 at 12:45 AM in Everything Else

avatar image

122 5 9 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I assume you mean spline meshes now rather than spline component itself.

As far as I know, you can't directly turn spline meshes into static meshes in editor but there is a workaround. You can place your blueprint actor in the middle of the level, select only it from the level and then go to editors File menu->Export selected. After that you can import the exported fbx back into editor as a static mesh or edit it with external tools.

Other alternative is to create the spline shape with procedural/runtime mesh component as they both support turning the generated mesh into static mesh from the editor.

more ▼

answered Dec 05 '16 at 01:56 AM

avatar image

115 2 4 11

avatar image homembarata Dec 05 '16 at 02:24 AM

Yes, that works. Didn't know you could export blueprints as meshes.Thanks.

Still, I'll keep my request, cause it would make things a little easier.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question