Migrated assets to blank project, crashing when adding actors to level

I decided to move my project into a new blank project without the starter content in an attempt to help organize everything. I successfully migrated all of my content into the new project but now I’m having problems with the new project. When I create a new level using the default setting, and I add an actor of any type, the editor crashes with this message:

I drag an actor to the scene and when i release is when the editor crashes, sometimes with a message and sometimes without a message.

Can anyone help me determine what’s gone wrong here?

MachineId:F0042523A64FEA0F892E9CAF543ABDFA

 SEGV_NOOP at 0x0

scalable_msize Address = 0x10eb36794 (filename not found) [in UE4Editor-Core.dylib]
FMallocTBB::Realloc(void*, unsigned long, unsigned int) Address = 0x10ec1ed38 (filename not found) [in UE4Editor-Core.dylib]
FMemory::Realloc(void*, unsigned long, unsigned int) Address = 0x10ec25352 (filename not found) [in UE4Editor-Core.dylib]
TArray::ResizeTo(int) Address = 0x10ebe5b42 (filename not found) [in UE4Editor-Core.dylib]
operator<<(FArchive&, FString&) Address = 0x10eb93616 (filename not found) [in UE4Editor-Core.dylib]
FPropertyTag::SerializeTaggedProperty(FArchive&, UProperty*, unsigned char*, unsigned char*) Address = 0x10fa03021 (filename not found) [in UE4Editor-CoreUObject.dylib]
UStruct::SerializeTaggedProperties(FArchive&, unsigned char*, UStruct*, unsigned char*, UObject const*) const Address = 0x10f8584a2 (filename not found) [in UE4Editor-CoreUObject.dylib]
UClass::SerializeDefaultObject(UObject*, FArchive&) Address = 0x10f8747c6 (filename not found) [in UE4Editor-CoreUObject.dylib]
UBlueprintGeneratedClass::SerializeDefaultObject(UObject*, FArchive&) Address = 0x11041bb78 (filename not found) [in UE4Editor-Engine.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10f935026 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredExports(UClass*) Address = 0x10f7af61a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeBlueprint(UClass*) Address = 0x10f7ae8b2 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address = 0x10f9354a0 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10f92e3cc (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10f930967 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10f92be33 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x10f930967 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x10f92be33 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExportAndPreload(int, bool) Address = 0x10f930297 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x10f931251 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10fae1c47 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f927de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f925936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f925936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10f920f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10f91a23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10f909c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10f909661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10f8a975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10fae1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f927de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f925936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f925936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10f920f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10f91a23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10f909c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10f909661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10f8a975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10fae1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f927de9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f925936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x10f925936 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x10f9213cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x10f920f32 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10f91a23b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x10f909c4a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10f909661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10f8a975c (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x10fae1888 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x10fade466 (filename not found) [in UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int) Address = 0x10fada52f (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10fadebd4 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10fad8a21 (filename not found) [in UE4Editor-CoreUObject.dylib]
FAssetData::GetAsset() const Address = 0x11608dc28 (filename not found) [in UE4Editor-UnrealEd.dylib]
FAssetDragDropOp::Init() Address = 0x1164977e8 (filename not found) [in UE4Editor-UnrealEd.dylib]
FAssetDragDropOp::New(TArray const&, UActorFactory*) Address = 0x1164976e1 (filename not found) [in UE4Editor-UnrealEd.dylib]
SAssetView::OnDraggingAssetItem(FGeometry const&, FPointerEvent const&) Address = 0x12533e606 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance::Execute(FGeometry const&, FPointerEvent const&) const Address = 0x1254567e6 (filename not found) [in UE4Editor-ContentBrowser.dylib]
STableRow >::OnDragDetected(FGeometry const&, FPointerEvent const&) Address = 0x1252cb79b (filename not found) [in UE4Editor-ContentBrowser.dylib]
non-virtual thunk to STableRow >::OnDragDetected(FGeometry const&, FPointerEvent const&) Address = 0x1252cc412 (filename not found) [in UE4Editor-ContentBrowser.dylib]
FSlateApplication::RoutePointerMoveEvent(FWidgetPath const&, FPointerEvent&, bool) Address = 0x1150cb955 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool) Address = 0x11506fdab (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseMove() Address = 0x1150d5664 (filename not found) [in UE4Editor-Slate.dylib]
FMacApplication::ProcessMouseMovedEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x10ed007f2 (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10ecf9c92 (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x10ecf7b0f (filename not found) [in UE4Editor-Core.dylib]
FSlateApplication::TickPlatform(float) Address = 0x115097745 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address = 0x115096c3b (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0x10eac1d65 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10eac7b72 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10ead516c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10ecef526 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff94b56e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff88a7f99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff88a7f91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff88a7d351 (filename not found) [in libsystem_pthread.dylib]

Hi ,

We could not match this particular crash with our crash reporter data, which may be a glitch on our side if you submitted it, which means I do not have any solid data to go on for this particular crash. However, given that you’ve moved your assets to a blank project, this could be a problem with the DerivedDataCache folder and/or redirectors. If that is the case, you can try to fix this by:

  • Deleting DerivedDataCache folder from the UE4 install directory
  • Selecting the Contents folder in the Content Browser and choosing “Fix up redirectors in folder” & Save all
  • Deleting the Intermediate, Config, and Saved folders

If this does not work, you can send a Dropbox (or similar) link to your zipped project folder to me on our and I’ll see if I can narrow down the cause of the crash.

-.

This can probably be marked as resolved - i haven’t had another instance of this, and have changed everything dramatically since then.

Thanks for the update.