x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

Error when i do something with a map

when i do something(open, delect even right click) it happen with show this massage and engine is shut down

UE4Editor_Engine!ADirectionalLight::PostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\light.cpp:259] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832] UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1590] UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281] UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437] UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:722] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:809] UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869] UE4Editor_ContentBrowser!FAssetData::GetAsset() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\assetregistry\public\assetdata.h:223] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1802] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_ContentBrowser!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3657] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:718] UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:264] UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5404] UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5402] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5387] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5365] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1656] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811] UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

how should i do.. please help melink text

Product Version: UE 4.14
Tags:
blind.log (34.9 kB)
more ▼

asked Dec 05 '16 at 02:12 AM in Using UE4

avatar image

7북이
1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question