UMG Text aliasing with MSAA in GearVR
I'm working on a gearvr app which includes a 3D widget (world space) and I notice that any text in the widget exhibits aliasing / shimmering.
I am currently using the forward rendering path and have MSAA turned on (I believe). I turned it on by going to: project settings > rendering > default settings > anti-aliasing method = MSAA.
Is there something else I should be doing to mitigate the shimmering? I think there is a way to set the MSAA level but I can't find it in the docs.
asked Dec 05 '16 at 03:25 AM in Rendering
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