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UMG Text aliasing with MSAA in GearVR

I'm working on a gearvr app which includes a 3D widget (world space) and I notice that any text in the widget exhibits aliasing / shimmering.

I am currently using the forward rendering path and have MSAA turned on (I believe). I turned it on by going to: project settings > rendering > default settings > anti-aliasing method = MSAA.

Is there something else I should be doing to mitigate the shimmering? I think there is a way to set the MSAA level but I can't find it in the docs.

Product Version: UE 4.14
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asked Dec 05 '16 at 03:25 AM in Rendering

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saldavonschwartz
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avatar image 6r0m Feb 19 '18 at 12:03 PM

hey, did you find solution?

avatar image nikita.khudiakov Sep 14 '18 at 04:18 PM

Have the same issue. Any solution?

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