Hello!
I use blueprints, however I have a question. Sometimes the Server “hangs” (dedicated, multiplayer). I double, triple checked the Event Ticks but I just have minimal stuff in there… anyways, when the server hangs it just stops working (task manager even shows the server.exe as 0% cpu usage), when I press any key on the console (server.exe, where the log shows) it starts “working” again and this appears… among other messages
I instantly receive this (which changes depending on how much time passed after I pressed the key)
[2016.12.04-23.02.20:752][570]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 66.30, Realtime: 66.30. IpNetDriver_0
What could this mean? I tried researching the UNetDriver::TickDispatch, but modifying the source shouldnt be good (since it should work just fine). I checked DeltaTime is the time it took to update from last update (usually 0.0005~?) but yeah, this happens
Regards!