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Category is not working in Widget Blueprint

In the Widget blueprint editor, there is a category property in variable, I can set it as my own custom category and show in MyBlueprint Tab browser, but after I compiled it, all variable's category changed to default. Is it a bug?

Product Version: UE 4.14
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asked Dec 05 '16 at 09:04 AM in Bug Reports

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Sid0810
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Hello Sid0810,

After doing some digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-20103

Make it a great day

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answered Dec 05 '16 at 03:26 PM

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Rudy Q ♦♦ STAFF
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avatar image NymKappa Feb 23 '17 at 08:36 AM

The issue has been close has "Won't fix". Well, if it won't be fixed, just remove the feature :D.. or better, fix it :p I confirm this bug in 4.14.0

To be more precise, categories works with your own variable, but you can't sort widgets into categories.

avatar image Rudy Q ♦♦ STAFF Feb 23 '17 at 01:51 PM

Hello NymKappa,

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. Thank you for your interest in this issue. I have went ahead and reopened the issue.

Make it a great day

avatar image Jiggyjosh Jun 07 '17 at 02:13 PM

sooo a fix yet?

avatar image 6r0m Jan 19 '18 at 07:37 AM

please reopen it, Rudy. already 18 votes

avatar image Nico_Pucho_27 Sep 01 '18 at 12:39 AM

is this still a thing?

avatar image devcor Sep 18 '18 at 06:12 PM

For some weird reason - yes, it still is, even 3 years later. WTF?

avatar image Sid0810 Sep 19 '18 at 02:13 AM

Now I'm doing my project with 4.20.2. It is still a bug there. lol

avatar image 6r0m Sep 19 '18 at 06:07 AM

lol, but for me it's work with 4.20.2 http://joxi.ru/nAyzd49FYOz7Gr

avatar image Sid0810 Sep 19 '18 at 06:18 AM

yeah, it's work with gameobject, but not widget object. Try text field or buttons, etc.

avatar image Everynone Sep 19 '18 at 07:55 AM

I am under the impression this has never worked for widgets.

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