Controlling a joint Directly from Blueprint

Hey Guys

I have a simple question and searched for it and didn’t find any simple solution. I modelled a turret and rigged it, I set two main joints on it, one for Z rotation(left and right) and another for Y rotation(barrel up & down) and an animation for reloading after every shot. I made an actor blueprint and put my “Skeletal Mesh” in it.

I’m trying to control the joints rotation directly via blueprint, which blueprint nodes I should use for controlling Skeletal Mesh joints?

1: I don’t want to use animation blueprint or AimOffset as far as I can.

2: I used “Posable Mesh” in my blueprint, but changing the rotation of the joints wasn’t effect the child joints.

Cheers.

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