Hi, I need to import large amounts (more than 100) static meshes and in the process automatically generate collision for each one of them, this is already easy to do in unreal engine.
The problem comes when I need a more acccurate collision mesh than the one that is generated when importing
As you can see It would be very timeconsuming to go one by one generating the collision, so I was searching whether there’s an Accuracy, Max Hull Verts properties hiden in a import configuration settings or if there’s any way to automate this proccess…