How do I get my bullets (actors) to destroy the actor who got hit?

I have the problem that the bullet-actor doesnt destroy the actor when it hits it.
The bullets spawns:

The bullet destroys the actor:

117471-bullet_destroy_actor.png

I would be happy with any help…

You sure the “other” actor has “hit events” enabled?

Make sure your bullet has “Simulation Generates Hit Events” enabled. Your code looks fine.

It is enabled. It is a topdown 2d project (2d sprites), maybe theres the mistake…

It is enabled. It is a topdown 2d project (2d sprites), maybe theres the mistake…

you could also add a Hit event on the Hit object and determine what it’s hit by (bullet, another player, a wall)

Could it be the collision profiles?