Im using UE4.12 I am trying to trigger an event when I have successfully rolled a sphere (StaticMeshActor) onto a circular platform which is another static mesh actor, how do i go about doing this?
regards, .
Im using UE4.12 I am trying to trigger an event when I have successfully rolled a sphere (StaticMeshActor) onto a circular platform which is another static mesh actor, how do i go about doing this?
regards, .
You will probably want to use the OnComponentBeginOverlap event, and have that fire your custom event.