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Saving custom Asset

Hey guys,

I'm currently wokring on a custom Node Editor for my custom asset type. The Problem ist that I don't know how to save my custom asset and build my editor dependantly of its stored informations. I searched Unreals Source Code but I don't find any references to this.

Can anybody help me? :)

Thanks in advance for your answers

Cheers Cloudy

Product Version: UE 4.13
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asked Dec 05 '16 at 03:30 PM in Using UE4

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Cloudy McStrife
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