Saving custom Asset
I'm currently wokring on a custom Node Editor for my custom asset type. The Problem ist that I don't know how to save my custom asset and build my editor dependantly of its stored informations. I searched Unreals Source Code but I don't find any references to this.
Can anybody help me? :)
Thanks in advance for your answers
asked Dec 05 '16 at 03:30 PM in Using UE4
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