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VR and TriggerBox question

Hello...i'm are working on a small VR application (currently for Oculus + gamepad, no touch controllers) and currently trying to add interactions between player location and the world (i.e. play a sound when player enters a specific area in the map). I am are using the VR template included in U4E v4.14, and it's working great...but i can't get the TriggerBoxes work as intended, because triggers will activate whenever the player gazes at the area, or in other words when the navigation cursor enters the area while the users is simply looking around for a teleport destination. What i want is triggers to fire up the event when the player actually teleports in the TriggerBox volume.

...this is how my BP currently looks like:

alt text


Product Version: UE 4.14
triggerboxbp.jpg (210.6 kB)
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asked Dec 05 '16 at 04:06 PM in VR

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